Game logic
After Start, the page waits for a random delay, changes to GO and timestamps your click with the browser’s high-resolution timer.
Wait for GO. Then click like your dignity depends on it.
Wait for GO. Don't click early.
Measure the delay between the visual GO signal and your click. False starts are kept separate so an early click cannot become a fake fast result.
After Start, the page waits for a random delay, changes to GO and timestamps your click with the browser’s high-resolution timer.
Lower milliseconds are faster. Compare repeated attempts on the same device rather than treating one number as a universal human benchmark.
A result of 240 ms means the browser received your click about 0.24 seconds after presenting the GO state.
Display refresh rate, browser scheduling, touchscreen or mouse latency and device performance all add some measurement noise. This is a web mini-game, not laboratory equipment.
A browser reaction test is useful when you treat it as a repeatable personal measurement, not a medical verdict. The interesting part is not one heroic click — it is the pattern across several attempts on the same setup.
Your score includes more than your nervous system. The display must present the GO state, the browser must paint it, your eyes detect the change, your brain selects a response, your hand moves, and the input device reports the click back to the browser.
A lucky anticipation can produce an unusually fast score while distraction can produce a slow one. Five to ten clean attempts tell you much more than a single number. False starts should be excluded rather than rewarded.
Touchscreens, mice, display refresh rates and browser scheduling differ. That means a score from a phone should not be compared too confidently with a score from a gaming monitor and mouse.
Use the same device, posture and input method. Do a short warm-up, run a small set of attempts, rest briefly, then compare the median or typical cluster rather than obsessing over the fastest click.
| Signal | What it is useful for | Important limitation |
|---|---|---|
| Fastest attempt | Fun for bragging rights | Very sensitive to luck and anticipation |
| Median of 5–10 | Better personal baseline | Resists one unusually fast or slow result |
| Same-device trend | Best for self-comparison | Shows whether your typical performance changes |
| Cross-device comparison | Use cautiously | Hardware latency can change the apparent result |
Reaction time varies with sleep, attention, fatigue, practice, caffeine, age, device latency and many other factors. EgoTools is a mini-game and self-comparison tool, not a clinical assessment.